Player’s Guide

The Solar Echoes Player’s Guide 2e is the core rule-book for Solar Echoes, the Tactical Teamplay RPG. Streamlined game rules for squad combat, starship and vehicle combat, hacking, and dialogue encounters are presented along with everything a player needs to create unique characters: playable alien races, skills, a huge library of talent choices, weapons, armor, other equipment, cyberware, and much more. Information about history, locations, and interesting organizations is provided in addition to details about starships and other vehicles players may operate in the game.
232 pages containing all the rules needed to play, including:
- Full rules for squad combat, starship and vehicle combat, hacking, and dialogue encounters
- 7 detailed alien character races, each providing a unique gameplay experience with its own racial abilities and culture
- Character customization options with a variety of skills, physiques, and personality choices
- A huge library of over 270 talent choices for designing any character type you can imagine
- A vast selection of weapons, armor, cyber-weapons, cyberware, and other equipment
- Stats for a wide variety of starships, air and terrestrial vehicles
- Historical information, location details, and unique organization descriptions
- Background material for the Inter-stellar Union (ISU) and your role as a Union Guard agent
- Character sheets, phase cards, starship and vehicle cards, MC sheets, grid map, starmap, and icons for characters and starships
Mission Controller’s Guide

The Solar Echoes Mission Controller’s Guide provides the Mission Controller with helpful tips and tools for creating and running an exciting Solar Echoes game experience for players. Improve game flow, add flavor, and learn to create your own missions, encounters, and hacking challenges. Greater depth can be added with new technologies, options for vehicle and starship customization, a variety of non-player characters, and information on new alien races, hostile lifeforms and dangerous robots, with details on how to create your own. Expand the universe with new data about civilized cultures, interesting locations, strange anomalies and unique relics.
176 pages containing Mission Controller (MC) inside-information, including:
- Tips on running a smooth game, exciting vehicle combat and chases
- How to create your own missions and embellish the game world with flavor
- Add new technology to the game, including weapon and armor augments, vehicle customization, and details on combining weapons
- A diverse archive of sample encounters
- An extensive library of NPC’s from all races, with tips on designing your own NPC’s
- Exclusive MC details and secrets on other sentient alien races—including deadly foes!
- Detailed info for a variety of alien lifeforms and robots, including design tips
- Deep background data, including MC-only knowledge about each race
- Varieties of developing civilizations and locations of interest across the galaxy
- Mysterious relics from the Voidsea, natural anomalies, and the bizarre Ring Gates
- Character sheets, phase cards, starship and vehicle cards, MC sheets, grid map, starmap, and icons for characters and starships
Full-color, 2-page spread space art at each chapter. Interior B&W art includes: new alien races and lifeforms, robots, and other chapter theme-related art.
Union Guard Handbook

The Union Guard Handbook includes alien character art, information, and emblems for Players, plus a sheet of full-color character map icons. Also includes new emblems for the Union Guard, the Inter-stellar Union, and criminal organizations with descriptions, plus UG advice to help new recruits adjust to alien diversity.
Inside the handbook:
- 7 new works of full color art by John Fell for each of the alien character races
- Alien character details including cultural details and a list of physical traits and racial talents
- New emblem designs by John Fell for each alien character race, the UG and ISU, and 4 criminal organizations, with descriptions for each
- New border art by John Fell incorporating emblem designs
- Full-color map icons for each character race, ready to print for quick use
- Union Guard advice to help new recruits adjust to alien diversity
Cecelia
“The world of Solar Echoes is well-rounded for me. It is neither overdeveloped, which lets the GMs add their own flair to sessions, nor too short. This is a pro for me, because I enjoy flexibility. Certainly the major pro of Solar Echoes, which other competitive products lack in my humble opinion, is the focus on professions usually overlooked by GMs – thus people who, on a smaller scale than the armies, let’s say, work in all kinds of third-level situations, for instance espionage and diplomacy. I admit I have a soft spot for “protect the Balance” thing. It is really refreshing! The focus on this is shown perfectly by the rules for hacking, persuasion and diplomacy, which I value highly.
It is a well-rounded game in a highly SF setting. I admit I usually use fantasy settings, but Solar Echoes was a great choice to start doing something more SF. I am glad I took the plunge to try it.”
-Cecilia, Polish Researcher of Role-playing Games