Every round of combat includes three main phases: Movement, Action, and Resolution. Players may also react once during either the movement or action phase. This combat system is fast-moving, dynamic, and you won’t want to step away from the table—you might miss a chance to react!
There is no initiative order! Players coordinate their moves together, and may wait to see what the MC does with the NPC’s (Non-Player Characters) or try to pre-empt him to get into better position. You can also use a Movement Talent during this phase if you have selected one from the long list of talents available to your character as you level up.
Actions are declared during this phase, but nothing actually happens yet! All actions resolve simultaneously during the Resolution Phase. You can also use an Action Talent during this phase if you have selected one from the long list of talents available to your character as you level up.
During either the Movement or the Action phase, you can choose to react to something, but you only have 1 Reaction per round. For example, if an enemy NPC declares that he is aiming a machine-gun at you, you can use your reaction to do things like “Dive For Cover” and gain a bonus to your Dodge. You can also react to an enemy moving past you during the movement phase, and try to trip him or perform an intercept attack. There are many different Reaction Talents to choose from as your character levels up, giving you a variety of tactical options!
All of the previously declared actions occur, simultaneously. Even if your character manages to kill his opponent, that opponent’s action also must be resolved, regardless of the order in which things were resolved. All effects are applied at the end of the round. It’s a lot like watching an action scene in a movie!